USE CASE · game-server

Game Server Hosting RU/CIS.

Low-latency CS2, Rust, Minecraft on hardened CIS iron with anti-DDoS scrubbing.

WHY CIS.

Mainstream cloud platforms price-gouge bandwidth on game traffic and inconsistently enforce policy on private servers. CIS hardened iron with a documented operator-side response policy gives a stable home for a real community.

WORKLOAD.

Game-server hosting in Moscow, SPB, Minsk, Almaty. Sub-25 ms latency to the CIS player base, sub-30 ms to Beijing, sub-15 ms from SPB to Helsinki and Stockholm. Bare-metal iron only — no shared CPU contention, no noisy-neighbour jitter.

DDoS scrubbing tuned for UDP game traffic patterns: 1-3 ms added latency through scrubbing, not the 50-200 ms detour generic scrubbers add. 100 Gbps shielding on Anonymous Dedicated Mid, lower tiers in proportion. Pterodactyl pre-stages on request — Minecraft (vanilla / Forge / Spigot / Paper), CS2, Rust, Valheim, Garry's Mod.

STACK.

Plans that fit this workload. Iron, not virtualisation where it counts.

DATACENTERS FOR THIS WORKLOAD.

FAQ.

RENT A SERVER.

Crypto only — BTC, USDT‑TRC20, XMR. Deploy in a few hours — first month is on the operator if we miss the window.